

Gamified Project Manager
The Spark
This project started with a simple frustration: most project management tools are functional, but rarely fun. As part of my MSc in Computer Science, I wanted to see if gamification could turn task management into something people actually look forward to using. The idea was to take the efficiency of tools like Trello or Monday.com and infuse it with the motivational pull of points, streaks, and friendly competition.



Understanding the Challenge
Before diving into design, I analysed existing tools, benchmarked their strengths, and uncovered their weaknesses. Many were too complex for new users, lacked customisation, or failed to keep engagement high over time. Through surveys and interviews, I learned that teams wanted not just better organisation, but also a reason to stay active and committed to something most tools weren’t giving them.
Planning the Approach
With the research in hand, I mapped out a plan that balanced technical feasibility with user needs. The system would focus on core gamification elements: points, daily streaks, and leaderboards integrated into an interface that stayed clean and easy to navigate. I outlined the main modules: task management, custom dashboards, and a real-time update system. On the technical side, I chose React.js for the frontend, Node.js with Express for the backend, and MongoDB for flexible data handling, ensuring the platform could handle fast updates without lag. This planning phase acted as the blueprint for everything that came next.





Designing the Experience
The system needed to be intuitive, real-time, and genuinely motivating. I mapped out core features: a points system for timely task completion, daily streaks to encourage consistent engagement, and leaderboards to add a touch of competition. Custom dashboards would give users a clear view of their progress, while a clean interface would keep the learning curve low.


From Wireframes to Working System

I started with wireframes to nail the flow, ensuring gamification elements felt naturally integrated rather than bolted on. Once the structure was set, I built the frontend in React.js, the backend in Node.js with Express, and used MongoDB for flexible data handling. Socket.io made live updates possible, so leaderboards, streaks, and task changes happened instantly for all users.
Testing in the Real World
Fifteen participants, from developers to project managers, used the system in realistic scenarios. They created and managed tasks, earned points, maintained streaks, and climbed leaderboards. The results spoke volumes: task completion rates increased by 25%, and user satisfaction rose by 35% compared to their usual tools. Leaderboards were a surprise hit, sparking lighthearted competition without harming collaboration.

Tester #7

"The leaderboard made me want to check in every day just to see if I’d moved up"
Tester #3

The points system actually made me finish tasks earlier than I had to.
Tester #12

It feels way less boring than the tools we use at work.
What I Learned
Gamification works but only when done thoughtfully. Points and badges alone won’t keep people engaged; they need to be tied to meaningful goals and a smooth, intuitive experience. The project reinforced the importance of balancing fun with function, and that in project management, motivation is just as crucial as organisation.
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What’s Next

The concept could grow with features like experience levels, AI-powered task recommendations, team competitions, and smartwatch notifications for streak reminders. But the core idea will remain the same: make project management less of a chore, and more of a game worth playing.





